DBLT |
Performs a morphological reconstruction
by dilation using two images calculated by thresholding the
input image at the two user specified thresholds |
Dilation |
Expands bright regions, by finding the maximum pixel value in a
3x3 moving window in the input image |
DilationNxN |
Expands bright regions, by finding the
maximum pixel value in an NxN moving window in the input image
offset with the input NxN structuring element |
Erosion |
Expands dark regions, by finding the
minimum pixel value in a 3x3 moving window in the input image |
ErosionNxN |
Expands dark regions, by finding the minimum pixel value in an
NxN moving window in the input image offset with the input NxN
structuring element |
BeucherGrad |
Returns the difference between the input
image morphologically dilated, and the input image
morphologically eroded |
Close |
First dilates the input image and the
erodes the resulting image, removing the smaller bright speckle |
CloseNxN |
First dilates the
input image with the structuring element offset and the erodes
the resulting image again with the structuring element offset,
removing the smaller bright speckle |
Open |
First erodes the input image and the
dilates the resulting image, removing the smaller dark speckle |
OpenNxN |
First Erodes the input image with the
structuring element offset and the dilates the resulting image
again with the structuring element offset, removing the smaller
dark speckle |
Hit and
Miss |
Returns an image with white pixels where
the "hit" structuring element was detected and with grey pixels
where the miss structuring element was detected in the input
image |
TopHat |
Returns the image that results when the
input image is subtracted from a diltated version of the input
image |
Valley |
Returns the image that results when an
eroded version of the input image is subtracted from the input
image |
ReconByDil
|
Continuously
dilates the seed image within the limits of the mask image until
a state of equilibrium is reached |
Watershed |
Returns an image of the distinct regions
that are found using a flood fill type of algorithm, i.e. the
boundaries are where the flood would spill into the next region |